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Grade 2 Math Arkansas standards Standards

58 standards - Arkansas Arkansas standards

These are the official Grade 2 Math Arkansas Arkansas standards — the exact codes and student expectations grade 2 teachers are required to teach and Arkansas state test assesses. Browse every standard below, then generate a print-ready, Arkansas standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Charts, Graphs, & Tables

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Data Analysis

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Time & Money

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Perimeter, Area, & Volume

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Length & Width

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Shapes

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Geometry & Measurement

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Algebraic Concepts

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Problem Solving

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Operations & Properties

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Computation & Algebraic Reasoning

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Fraction Foundations

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Comparison

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Place Value

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Counting

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Number & Place Value

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Grade 2

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2.CAR.1

Use mental strategies to fluently add and subtract within 20 with mastery by the end of second grade.

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2.CAR.2

Use computational fluency to add and subtract within 100 using strategies based on place value, properties of operations, or the relationship between addition and subtraction.

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2.CAR.3

Add up to four two-digit numbers with sums not exceeding 100 using strategies based on place value and properties of operations.

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2.CAR.4

Use a number line to solve addition and subtraction problems within 100.

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2.CAR.5

Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5 columns; write an equation to express the total as a sum of equal addends.

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2.CAR.6

Use concrete models, drawings, or equations to solve addition and subtraction problems within 1000.

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2.CAR.7

Solve one and two-step real-world problems involving addition and subtraction within 100 in situations of adding to, taking from, putting together, taking apart, and comparing unknowns in all positions.

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2.CAR.8

Determine whether a group of objects up to 20 has an odd or even number of members; write an equation to express an even number as a sum of two equal addends.

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2.CAR.A

Perform operations using place value understanding and properties of operations.

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2.CAR.B

Solve real-world problems.

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2.CAR.C

Develop and apply understanding of foundational algebraic concepts.

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2.DA.1

Use bar graphs, picture graphs, and line plots to organize and represent data, interpreting data with up to four categories.

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2.DA.2

Ask and answer simple put together, take apart, and compare problems, using information presented in the bar graphs, picture graphs, and line plots.

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2.DA.A

Organize and analyze data.

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2.GM.1

Identify, describe, and draw two-dimensional shapes.<ul><li>Shapes include: triangles, regular pentagons, regular hexagons, and quadrilaterals (square, rectangle, trapezoid, parallelogram, rhombus)</li></ul>

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2.GM.10

Describe relationships of time.<ul><li>Times include: seconds in a minute; minutes in an hour; hours in a day; days in a week; and days, weeks, and months in a year</li></ul>

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2.GM.11

Solve real-world problems involving addition and subtraction of time intervals in half hours or hours.

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2.GM.12

Count collections of mixed coins and solve real-world problems involving quarters, dimes, nickels, and pennies within 99¢ and whole dollar amounts.

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2.GM.2

Identify and describe three-dimensional shapes based on the shape, number of faces, number of edges, and number of vertices.<ul><li>Shapes include: rectangular prisms, cubes, and square-based pyramids</li></ul>

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2.GM.3

Select appropriate measurement tools to estimate and measure the length of an object to the nearest whole inch or whole centimeters.

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2.GM.4

Demonstrate how the length of an object does not change, regardless of the units used to measure it, by measuring the length of an object twice; use two different length units, describing how the two measurements relate to the size of the chosen unit.

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2.GM.5

Measure to determine how much longer or shorter one object is than another, expressing the length difference in terms of a standard length whole unit.

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2.GM.6

Solve real-world problems involving lengths of the same units, using addition and subtraction within 100.

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2.GM.7

Solve real-world and mathematical problems to find the perimeter of polygons.

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2.GM.8

Partition a rectangle into rows and columns of same-size squares, counting the total number of squares to find the area.

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2.GM.9

Using an analog clock, tell and write time to the nearest five minutes using colon notation and indicate a.m. or p.m.

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2.GM.A

Analyze attributes of shapes to develop generalizations about their properties.

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2.GM.B

Investigate measurement using rulers.

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2.GM.C

Explore the perimeter and area of shapes.

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2.GM.D

Explore time and money values and concepts.

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2.NPV.1

Count within 1,000 forwards and backwards by ones, tens, and hundreds from any given number.

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2.NPV.2

Identify the value of hundreds, tens, and ones place in a three-digit number.

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2.NPV.3

Read, write, and represent whole numbers up to 1,000 using concrete models or drawings, number names, and a variety of expanded forms.

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2.NPV.4

Mentally add 10 or 100 to a given number in the range of 100-900 and mentally subtract 10 or 100 from a given number in the range of 100-900.

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2.NPV.5

Compare two three-digit numbers using symbols (<, =, >) based on the value of hundreds, tens, and ones in the given numbers.

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2.NPV.6

Partition circles and rectangles into two, three, or four equal shares, describing the shares using the words halves, thirds, and fourths (or quarters).

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2.NPV.7

Recognize that equal shares of identical wholes need not have the same shape.

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2.NPV.A

Extend the counting sequence.

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2.NPV.B

Understand the base ten place value system.

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2.NPV.C

Use place value understanding to compare numbers.

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2.NPV.D

Build a conceptual understanding of fractions.

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