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Grade 1 Science Arkansas standards Standards

68 standards - Arkansas Arkansas standards

These are the official Grade 1 Science Arkansas Arkansas standards — the exact codes and student expectations grade 1 teachers are required to teach and Arkansas state test assesses. Browse every standard below, then generate a print-ready, Arkansas standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

1

Navigating the Digital World

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1.1

Digital Communication - Using devices to stay connected with people.

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1.1.1

Identify the difference in positive and negative online interactions.

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1.1.2

Identify cyberbullying behaviors.

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1.1.3

Understand personal responsibility and consequences for online actions.

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1.1.4

Identify how online messages (e.g., words, emojis, pictures) make others feel when they receive them.

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1.2

Digital Privacy & Security - Keeping you safe while exploring and learning online.

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1.2.1

Identify which information should and shouldn’t be shared online, including passwords.

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1.2.2

Explain the importance of using safe and approved websites.

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1.2.3

Recognize advertisements on websites and interact appropriately.

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1.3

Responsible Use of Technology - Developing good habits to use throughout their digital lives.

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1.3.1

Explain how to balance screen time with other activities and understand the potential negative consequences.

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1.3.2

Understand that sharing work, including digital work, can be considered cheating.

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2

Programming Fundamentals

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2.1

Computational Thinking - Breaking down big, complex problems into smaller, manageable parts.

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2.1.1

Identify patterns in the real world.

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2.1.2

Follow a set of simple instructions to complete a task.

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2.1.3

Decompose (break-down) a task (e.g., bedtime routine, decoding words) into simple steps.

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2.1.4

Identify key details in a simple problem.

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2.2

Designing Algorithms- Creating sets of instructions for solving problems.

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2.2.1

Use symbols to represent the steps in an algorithm (e.g., arrows for turning and moving).

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2.2.2

Identify and correct errors in a given sequence.

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2.3

Develop Programming Skills - Learning to create simple instructions for computers to express ideas.

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2.3.1

Explain that a program is a set of instructions that defines what a computer or device does.

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2.3.2

Construct a basic program using block-based coding.

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3

Making Decisions with Data

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3.1

Data Collection - Gathering and organizing information to understand the importance of data in everyday life.

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3.1.1

Collect data from people and places (e.g., classroom, classmates, park, grocery store).

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3.1.2

Identify tools (e.g., thermometer, ruler) used for gathering data.

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3.1.3

Understand the importance of gathering data carefully to get correct information.

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3.2

Data Analysis - Understanding how data can be used to answer questions and make decisions in daily life.

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3.2.1

Sort by a specific attribute (e.g., color, shape, weight).

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3.2.2

Compare sets of objects.

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3.2.3

Describe the minimum (“least”) and maximum (“most”) of collected data.

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3.3

Data Representation - Presenting data in various ways that make the information easier to understand and analyze.

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3.3.1

Create and interpret simple visualizations of data (e.g. bar graph, pictograph, tally chart).

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3.3.2

Explain a data set using words.

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4

Computing Essentials

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4.1

Computer Components- Focusing on the basic functions of each part of the computer.

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4.1.1

Identify common computer peripherals (e.g., printer, speaker, webcam) and how they work together to perform tasks.

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4.1.2

Demonstrate proper handling and care of computer equipment.

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4.1.3

Understand that an app or program performs a specific task.

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4.1.4

Perform fundamental troubleshooting for common, observable computer issues (e.g.,volume is muted, keyboard unplugged).

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4.2

Digital Literacy- Using a variety of digital tools to create, communicate, collaborate, and apply learning across subjects.

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4.2.1

Create and express ideas (e.g., drawing, writing, storytelling) using digital tools, applying basic formatting (e.g., cut, copy, paste text/images).

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4.2.2

Review and make simple improvements to digital content, including correcting mistakes.

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4.2.3

Save digital work using appropriate naming conventions.

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4.2.4

Practice typing simple sentences using letter, number, backspace, delete, and shift keys.

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4.3

Connected Devices - Understanding how computers communicate and share information.

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4.3.1

Identify devices that use wired and wireless network connections.

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4.3.2

Recognize that computers are linked through networks to access and communicate information.

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4.3.3

Recognize basic physical connections as simple troubleshooting (e.g., cable plugged in, Wi-Fi signal).

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Engineering, Technology, and Applications of Science

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Space Systems: Patterns and Cycles

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Structure, Function, and Information Processing

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Waves: Light and Sound

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1-ESS1-1

Use observations of the sun, moon, and stars to describe patterns that can be predicted.

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1-ESS1-2

Make observations at different times of year to relate the amount of daylight to the time of year.

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1-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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1-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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1-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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1-LS1-1

Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

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1-LS1-2

Read texts and use media to determine patterns in behavior of parents and offspring that help offspring survive.

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1-LS3-1

Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.

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1-PS4-1

Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.

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1-PS4-2

Make observations to construct an evidence-based account that objects can be seen only when illuminated.

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1-PS4-3

Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light.

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1-PS4-4

Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance.

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