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Grade 1 Math Arkansas standards Standards

53 standards - Arkansas Arkansas standards

These are the official Grade 1 Math Arkansas Arkansas standards — the exact codes and student expectations grade 1 teachers are required to teach and Arkansas state test assesses. Browse every standard below, then generate a print-ready, Arkansas standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Charts, Graphs, & Tables

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Data Analysis

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Time & Money

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Length & Width

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Shapes

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Geometry & Measurement

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Algebraic Concepts

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Problem Solving

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Operations & Properties

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Computation & Algebraic Reasoning

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Fraction Foundations

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Comparison

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Place Value

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Counting

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Number & Place Value

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Grade 1

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1.CAR.1

Add and subtract fluently within 10 with mastery by the end of first grade.

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1.CAR.2

Use computational fluency to add and subtract within 20 using manipulatives and/or a variety of strategies.

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1.CAR.3

Apply properties of operations to add and subtract within 20.

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1.CAR.4

Use concrete models or drawings to add within 100, including a two-digit number and a one-digit number as well as a two-digit number and a multiple of ten; relate strategy used to a written expression or equation and explain reasoning.

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1.CAR.5

Demonstrate the relationship between addition and subtraction by solving problems, using an inverse operation.

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1.CAR.6

Solve real-world problems involving addition and subtraction within 20.<ul><li>Problem types include: adding to, taking from, putting together, taking apart, and comparing with unknowns present throughout the addition and subtraction problem.</li></ul>

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1.CAR.7

Solve real-world problems involving addition of three whole numbers whose sum is less than or equal to 20.

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1.CAR.8

Apply understanding of the equal sign to determine if equations involving addition and subtraction are true or false.

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1.CAR.9

Determine the unknown whole number in an addition or subtraction equation relating three whole numbers.

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1.CAR.A

Perform operations using place value understanding and properties of operations.

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1.CAR.B

Solve real-world problems.

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1.CAR.C

Develop and apply understanding of foundational algebraic concepts.

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1.DA.1

Organize, represent, and interpret data with up to three categories (e.g., tally tables, picture graphs, bar graphs).

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1.DA.2

Ask and answer questions about the total number represented such as how many in each category and how many more or less in one category compared to another.

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1.DA.A

Organize and analyze data.

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1.GM.1

Understand the difference between defining attributes (e.g., triangles are closed and three-sided shapes) and non-defining attributes (e.g., color, orientation, overall size), using that understanding to build and draw shapes that exhibit defining attributes.

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1.GM.2

Create a composite shape using two-dimensional or three-dimensional shapes.<ul><li>Two-dimensional include: rectangle, square, trapezoid, triangle, hexagon, half circle, and quarter circle</li><li>Three-dimensional include: cube, rectangular prism, cone, and cylinder</li></ul>

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1.GM.3

Express the length of an object as a whole number of units by laying multiple copies of a shorter object end-to-end, understanding that the length of one object is equal to the number of same-size units that span the object with no gaps or overlaps.

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1.GM.4

Order three objects by their length, indirectly comparing the lengths of two objects by using a third object.

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1.GM.5

Tell and write time to the nearest hour and half hour using analog clocks; understand how to read hours and minutes using digital clocks.

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1.GM.6

Identify coins by name and value, including penny, nickel, dime, and quarter.

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1.GM.7

Count collections of like coins including pennies, nickels, and dimes to determine their total value up to 100 cents.

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1.GM.A

Analyze attributes of shapes to develop generalizations about their properties.

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1.GM.B

Investigate measurement with non-standard units.

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1.GM.C

Explore time and money values and concepts.

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1.NPV.1

Count forward and back within 120 by ones and tens from any given whole number.

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1.NPV.2

Skip count forward by multiples of fives within 120.

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1.NPV.3

Explain the place value of ones and tens in two-digit numbers, using concrete models, diagrams, numbers, or words.

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1.NPV.4

Read, write, and represent whole numbers up to 120, using concrete models or drawings, word form, base ten numerals, and expanded form.

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1.NPV.5

Use concrete models or drawings to subtract multiples of 10 from multiples of 10 (within the range of 10-90), relate the strategy to a written expression or equation, and explain the reasoning used to solve.

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1.NPV.6

Use mental strategies to find 10 more or 10 less than a given two-digit number.

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1.NPV.7

Compare two two-digit numbers using symbols (<, =, >) based on the value of tens and ones in the given numbers.

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1.NPV.8

Partition circles and rectangles into two and four equal shares, describing the shares using the words halves, fourths, and quarters; understand that decomposing into more equal pieces creates smaller pieces.

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1.NPV.A

Extend the counting sequence.

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1.NPV.B

Understand the base ten place value system.

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1.NPV.C

Use place value understanding to compare numbers.

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1.NPV.D

Build a conceptual understanding of fractions.

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